3.1.3 (AtomsUnreal)
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This version of Atoms Unreal contains the following bug fixes and improvements.
Features and improvements:
Behaviour Tree: added MathOperation task node.
JointAlignXPUComponent: added option to align up vector with the world up axis
Behaviour Tree: jointName node properties converted from FString to FName.
Behaviour Tree: kill agent node kills the current agent if the id is -1.
Behaviour Tree: IsVisible decorator added optional nav mesh properties.
Behaviour Tree: added tag property to filter actors with a specific tag.
Behaviour Tree: added AgentExists decorator.
StateMachineXPU: added support to “use clip direction“ to the animation clips.
Added NoiseVelocity behaviour component.
FollowFrontCurve component: add optional bool metadata set to true for the agents on the front.
BehaviourTree: added support to FName properties.
Bug Fixes:
The navigation component continues to ask for a new path for every agent at every tick even when computePathAtEveryFrame is off.
Behaviour Tree: Joint aim XPU task return failure when weight is zero.
Behaviour Tree: Running task return failure instead of running state.
ClipReader operator uses a clamped time to get clip direction.
Double call to ExtractPose when agent group is driven by a sequence in play mode.
StateMachine component: agents do not stay inside the navmesh when the navigation is active.
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