3.1.0 (AtomsUnreal)

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This version of Atoms Unreal contains the following bug fixes and improvements.

Features and improvements:

  • Animation XPU: Added support to blendspace 2D assets.

  • StateMachine: Added support to blendspace 2D assets.

  • Animation XPU: Added three transform blend support.

  • Behaviour Tree GoTo task: improved speed and quality matching navigation module algorithm.

  • Added support to Unreal 5.0.0.

  • Added global MultiLineTraceAgents blueprint function to do a ray-cast against every agent.

  • Behaviour Tree SetAgentMetadata: added interpolation time property.

  • Behaviour Tree: Added Inteprolate blackboard entry task.

  • Behaviour Tree GetCurvePoint: added normal and tangent output.

  • Added overrideVelocityToLocomotion component.

  • Added VortexVelocityField component.

  • Added FollowFrontCurve component.

  • FollowCurve component: set max turn angle to -1 to disable it.

  • Navigation component: max turn angle is now in degree/seconds

  • Agent avoidance component: max turn angle is now in degree/seconds

  • Agent avoidance component: velocity and acceleration are in (scene unit / scene scale) / seconds.

  • Add locomotion control to directional components.

  • Update AtomsRealtime to 5.1.0

  • AgentGroupActor: added blueprint GetTickDeltaTime() method.

  • Agent: added blueprint getRandomValue and getRandomVector to generate random value using imath::Rand32

  • Navigation component: added sequence index parameter to select target actor.

  • Navigation component: added trigger metadata interpolation time.

  • Add Atoms Obstacle component to generate an obstacle radial field.

  • Added obstacle avoidance behaviour component: first version of the new obstacle system using AtomsObstacleComponents on obstacle actors.

  • Behaviour component with curve/mesh actor properties: Added support to general actors with spline and static mesh components.

  • Navigation component: exposed max corridor length as plugin property.

  • StateMachine: Added max linear/angular acceleration properties to the locomotion nodes.

Bug Fixes:

  • Sync component: fixed empty blueprint agent id when created agents dynamically.

  • Animations XPU: fixed crash when pelvis joint is not the root joint.

  • AnimGraph AtomsAgentPose node: set bind pose if the agent is not valid.

  • Navigation component: fixed bug with a corridor with more than 256 polygons.

  • Agent Avoidance: not using locomotion or velocity override when active.

 

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