1.5.0
Downloads: https://atoms.toolchefs.com/downloads/
This version of Atoms Unreal contains the following bug fixes and improvements.
Features and improvements:
Added simulation optimization options to the AgentGroupActor
Improved performance.
Added support to Pixotope 1.3.0.
Updated Atoms to 3.5.0.
Adding support to custom agent metadata inside a material network.
Using PerInstanceFadeAmount material node to pass agent active state.
Added stadium wave module.
Added clone agents module.
Added Variation table importer dialog.
Added texture atlas generator.
Added mirror/reverse clip.
Added mesh lod generation to mesh importer.
Added blueprint AAtomsAgentGroup::Set*MetadataOnAgents functions.
Added blueprint FAtosmAgent::DeleteMetadata function.
Added blueprint AAtomsAgentGroup::SetBehaviourModuleEnabled function to enable/disable behaviour module at runtime.
Added blueprint UAtomsBehaviourComponent::SetEnabled function to enable/disable behaviour module at runtime.
Added prop randomizer tool.
Added AtomsCrowd stat.
Added skeleton lod and skipChildren options.
Bug Fixes:
Fixed scene json import while using atoms 2.X assets.
Fixed new agent initialization from blueprint.
Fixed recursive mutex lock while saving a state machine.
Fixed state machine one shot clip, setting the starting metadata while a one shot clip is playing.
Fixed capsule collision when a ragdoll is created.
Fixed override dialog, added support to vector4 metadata.
Fixed agent up vector while using the add agents mode with the layout tool.
Fixed state machine save event, while saving the asset from the content browser and not form the state machine editor.
Copyright © 2017, Toolchefs LTD.