1.5.0

Downloads: https://atoms.toolchefs.com/downloads/


This version of Atoms Unreal contains the following bug fixes and improvements.

Features and improvements:

  • Added simulation optimization options to the AgentGroupActor

  • Improved performance.

  • Added support to Pixotope 1.3.0.

  • Updated Atoms to 3.5.0.

  • Adding support to custom agent metadata inside a material network.

  • Using PerInstanceFadeAmount material node to pass agent active state.

  • Added stadium wave module.

  • Added clone agents module.

  • Added Variation table importer dialog.

  • Added texture atlas generator.

  • Added mirror/reverse clip.

  • Added mesh lod generation to mesh importer.

  • Added blueprint AAtomsAgentGroup::Set*MetadataOnAgents functions.

  • Added blueprint FAtosmAgent::DeleteMetadata function.

  • Added blueprint AAtomsAgentGroup::SetBehaviourModuleEnabled function to enable/disable behaviour module at runtime.

  • Added blueprint UAtomsBehaviourComponent::SetEnabled function to enable/disable behaviour module at runtime.

  • Added prop randomizer tool.

  • Added AtomsCrowd stat.

  • Added skeleton lod and skipChildren options.

 

Bug Fixes:

  • Fixed scene json import while using atoms 2.X assets.

  • Fixed new agent initialization from blueprint.

  • Fixed recursive mutex lock while saving a state machine.

  • Fixed state machine one shot clip, setting the starting metadata while a one shot clip is playing.

  • Fixed capsule collision when a ragdoll is created.

  • Fixed override dialog, added support to vector4 metadata.

  • Fixed agent up vector while using the add agents mode with the layout tool.

  • Fixed state machine save event, while saving the asset from the content browser and not form the state machine editor.

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