4.1.0 (AtomsUnreal)

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This version of Atoms Unreal contains the following bug fixes and improvements.

Features and improvements:

  • Added support to UE 5.3.

  • Add CopyAgentPose blueprint method.

  • Added “Keep only position data” action to XPU cache asset.

  • Added “Load resources only” to the Atoms asset loader.

  • Assed agent group’s “Enable Simulation” property to the sequencer.

  • BT: added “Cache XPU Task” node.

  • Noise velocity component: added option to modify target velocity.

  • Cache reader XPU: added time offset property.

  • Cache reader XPU: added “Generate only agents” property.

Bug Fixes:

  • Culling doesn’t use the “visible” metadata.

  • BT editor: It cannot attach the debugger when multiple tree components are attached to an actor.

  • BT: fixed a crash on the PS5.

  • RVO: doesn’t use agent scale of neighbours.

  • Fixed some crashes when exiting from a play inside the editor.

  • Fixed SphereRadius of the agent group actor bbox.

 

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