3.0.0b11 (AtomsUnreal)
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This version of Atoms Unreal contains the following bug fixes and improvements.
Features and improvements:
AgentGroupActor: Added culling camera actor property.
Extended quaternion and transform functions inside compute shaders.
Navigation: improved speed and quality, added sequence index property.
Sync module: support multiple layout components on the parent agent group.
Added high field trace complex property inside plugin settings window.
AgentGroupActor added CreateNewAgent method. It can be used from anywhere.
AgentGroupActor KillAgent method can be now called from everywhere.
Agent: added “actor” object metadata to each agent created.
Added global LineTraceAgents blueprint function to do a ray-cast against every agent.
Added global GetAgentsInRange blueprint function to get agents in a radius.
Draw function of the behaviours is now executed also when the game is in pause.
Bug Fixes:
AnimationXPU: improved loop blending.
Fixed gravity field registration.
AnimationCPU: fixed start frame of the no-looping clip.
Fixed crash when importing a scene JSON with folders.
Sync module: fixed create and kill agents using data from the parent agent group.
Scene Import: fixed skeleton and animation with detached joints.
Locomotion: fixed time normalization.
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