3.2.0 (AtomsUnreal)

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This version of Atoms Unreal contains the following bug fixes and improvements.

This release contains a breaking change to the attachment section inside the atoms agent variation asset. You must rebuild the attachment list if you are using an agent variation asset created with a older AtomsUnreal version.

Features and improvements:

  • AnimationXPU: BT PlayAnimationXPU Added support to additive clips.

  • PerInstanceMetadata: Extended to 32 floats.

  • PerInstanceMetadata: Added new “Agent Metadata“ material expression node to access per-instance metadata values.

  • Added new Variation builder asset.

  • New icons and layout of the behaviour override properties inside the detail window.

  • Added Parent Constraint component.

  • Added Actor Constraint component.

  • Behaviour tree: Added parent constraint task node.

  • Behaviour tree: Added line trace decorator node.

  • ParentMatrix behaviour component property converted to FTransform.

  • Added minLod int metadata used to override the frustum culling and keep the agent with the Lod value from this metadata.

  • AnimationXPU: Added SetPerInstanceMetadataXPU behaviour tree task node.

  • Added support to unreal AnimSequence additive native properties.

  • AnimationXPU: added joint transform XPU component.

  • AnimationXPU: added joint position to per-instance metadata component.

  • Behaviour Tree: added support to FName blackboard key.

  • Refactor agent variation Attachment data struct.

  • Refactor AgentTypeComponent::AddAgentToSkeletalAttachmentInstance function.

  • Refactor AgentTypeComponent::AddSkeletalAttachmentInstanceComponent function.

  • Behaviour Tree: Added compute distance task node.

Bug Fixes:

  • Fixed ground adaptation when overriding agent position and direction by the parent constraint component.

  • AnimationXPU: Fixed animation clip with the number of joints different than the agent type skeleton.

  • UE5: Fixed skeletal mesh reader dirty flag when added a new component to an agent type component.

  • UE5: Fixed icons side the agent group detail window.

  • Fixed ground adaptation when using the navigation mesh without any heightfield.

  • Animation retargeting: fixed pole vector.

  • Fixed BoundScale property on skeletal mesh instanced component and attachment component.

 

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