3.2.0 (AtomsUnreal)
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This version of Atoms Unreal contains the following bug fixes and improvements.
This release contains a breaking change to the attachment section inside the atoms agent variation asset. You must rebuild the attachment list if you are using an agent variation asset created with a older AtomsUnreal version.
Features and improvements:
AnimationXPU: BT PlayAnimationXPU Added support to additive clips.
PerInstanceMetadata: Extended to 32 floats.
PerInstanceMetadata: Added new “Agent Metadata“ material expression node to access per-instance metadata values.
Added new Variation builder asset.
New icons and layout of the behaviour override properties inside the detail window.
Added Parent Constraint component.
Added Actor Constraint component.
Behaviour tree: Added parent constraint task node.
Behaviour tree: Added line trace decorator node.
ParentMatrix behaviour component property converted to FTransform.
Added minLod int metadata used to override the frustum culling and keep the agent with the Lod value from this metadata.
AnimationXPU: Added SetPerInstanceMetadataXPU behaviour tree task node.
Added support to unreal AnimSequence additive native properties.
AnimationXPU: added joint transform XPU component.
AnimationXPU: added joint position to per-instance metadata component.
Behaviour Tree: added support to FName blackboard key.
Refactor agent variation Attachment data struct.
Refactor AgentTypeComponent::AddAgentToSkeletalAttachmentInstance function.
Refactor AgentTypeComponent::AddSkeletalAttachmentInstanceComponent function.
Behaviour Tree: Added compute distance task node.
Bug Fixes:
Fixed ground adaptation when overriding agent position and direction by the parent constraint component.
AnimationXPU: Fixed animation clip with the number of joints different than the agent type skeleton.
UE5: Fixed skeletal mesh reader dirty flag when added a new component to an agent type component.
UE5: Fixed icons side the agent group detail window.
Fixed ground adaptation when using the navigation mesh without any heightfield.
Animation retargeting: fixed pole vector.
Fixed BoundScale property on skeletal mesh instanced component and attachment component.
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