2.0.0 (AtomsUnreal)
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This version of Atoms Unreal contains the following bug fixes and improvements.
Features and improvements:
Updated to Atoms 4.0.
Added BehaviourTree.
Behaviour Tree: Added support to EQS
Behaviour Tree: Added support to Task/Decorator/Composite blueprint nodes.
Agent Type Asset: Added support to static mesh attachments.
Sequencer: Added support to behaviour component properties.
Sequencer: Added custom track for agent group static frame property.
Sequencer: Added motion blur support to the agent group.
Layout tool: Added support to duplicate agents.
Layout Tool: Added support for move, rotate and scale with Sequencer.
Behaviour Component: Added new Set*, Set*Override and RemoveOverride blueprint methods to set component properties.
Joint name properties inside behaviour component and assets data class changed from FString to FName.
Added Atoms gameplay debugger.
Added support to skeletal meshes with a different skeleton from the agent type asset.
Added Mixamo importer.
Behaviour modules: Added support to MapMetadata attributes.
Added delay load and registration of animation clips used outside the state machine.
Added delay load of the state machine registration.
Added Unreal ObjectMetadata and ObjectArrayMetadata types.
Bug Fixes:
Replication: Fixed simulation time initial value when an agent group is replicated.
AgentGroup blueprint class: fixed crash when selecting a height/gravity field.
AgentGroup blueprint class: fixed crash when saving a state machine.
Ground adaptation: fixed the bound used to project the agent position onto the navigation mesh.
Layout tool: fixed social layout mode.
Fixed blueprint Nativize.
Hero promotion: fixed pose matrices.
Fixed sync module constraint.
Scene Json importer: fixed importer when there are missing assets.
Fixed initialization of the Agent Group actor in game mode.
Fixed proximity metadata module copy metadata mode.
Layout Tool: fixed several crashes when the actor pointer is invalid.
Cache exporter: Fixed duplicated agents on the first frame of a cache.
Fixed timer metadata.
Agent group blueprint: Fixed crash when adding Kill or *Metadata modules.
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