Mesh Avoidance
The mesh avoidance module makes sure your agents do not collide with a given mesh.
Attributes
Attributes | Type | Overridable | Description |
---|---|---|---|
behave3d | bool | no | Enables up and down intersections, instead of left and right only. |
distance | float | yes | The threshold distance. All agents within this distance range from the mesh will be evaluated. |
maxTurnAngle | double | no | The max turn angle. |
mesh | mesh | no | The mesh to avoid. |
meshParentMatrix | matrix | no | The mesh parent matrix. |
meshTranslation | vector3 | no | The mesh translation. |
meshScale | vector3 | no | The mesh scale. |
meshRotation | vector3 | no | The mesh rotation. |
weight | double | yes | Weight. |
boundingBoxMultiplier | double | no | Bounding box multiplier for intersection evaluation. |
debug | bool | no | enables module debug drawing. |
ignoreNextDirectionalModules | bool | yes | If enabled, all next directional modules in the stack will be ignored. |
editLocomotionAngularVelocity | bool | yes | If on, this module will edit the targetAngularVelocity metadata used by the locomotion system. |
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