Joint Spline Animation
The joint spline animation applies a sin wave animation to a joint chain. The end joint must be a child of the start joint.
Attributes | Type | Description |
---|---|---|
startJoint | string | The start joint of the chain |
endJoint | string | The end joint of the chain |
upVectorAxis | int | The joints up vector axis: X (0), Y (1), Z (2) |
direction | vector3 | The direction vector used to apply the sin wave |
upVector | vector3 | The up vector to orient the joints after the offset is applied |
frequency | double | The sin wave frequency |
height | double | The sin wave height |
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