/
Joint Spline Animation
Joint Spline Animation
The joint spline animation applies a sin wave animation to a joint chain. The end joint must be a child of the start joint.
Attributes | Type | Description |
---|---|---|
startJoint | string | The start joint of the chain |
endJoint | string | The end joint of the chain |
upVectorAxis | int | The joints up vector axis: X (0), Y (1), Z (2) |
direction | vector3 | The direction vector used to apply the sin wave |
upVector | vector3 | The up vector to orient the joints after the offset is applied |
frequency | double | The sin wave frequency |
height | double | The sin wave height |
Related content
Joint Sin Animation
Joint Sin Animation
More like this
Joint aim
Joint aim
More like this
Joint Aim (Behaviour)
Joint Aim (Behaviour)
More like this
Joint Ik
Joint Ik
More like this
Motion Transfer
Motion Transfer
More like this
Joint Constraint (Behaviour)
Joint Constraint (Behaviour)
More like this
Copyright © 2017, Toolchefs LTD.