Joint Sin Animation
The joint sin animation applies a sin animation to a joint.
Attributes | Type | Description |
---|---|---|
jointName | string | The joint used to apply the offset |
attribute | int | The attribute to affect:Â TranslateX (0), TranslateY (1), TranslateZ (2), RotateX (3), RotateY (4), RotateZÂ (5) |
frequency | double | The sin wave frequency |
height | double | The sin wave height |
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