Wait

Wait

Makes the agent wait for the given time.

Success:  When the timer is expired

Failure:   When the timer could not be created

Running: While the timer is running


Attributes

Attributes

Type

Description

Attributes

Type

Description

lockAgent

bool

If on, ensures no data on the agent is written simultaneously by nodes that have this option active.

waitTime

double

Wait time

useSeconds

bool

Use time in seconds. If off, the node uses the time in tickCount(Unreal) or frame (Maya/Houdini)




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