Wait

Makes the agent wait for the given time.

Success:  When the timer is expired

Failure:   When the timer could not be created

Running: While the timer is running


Attributes

Attributes
Type
Description
lockAgentboolIf on, ensures no data on the agent is written simultaneously by nodes that have this option active.
waitTimedoubleWait time
useSecondsboolUse time in seconds. If off, the node uses the time in tickCount(Unreal) or frame (Maya/Houdini)

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