Go To

Go To

Makes the agent move to a point on the given navigation mesh.

Success:  When the agent has reached the destination point.

Failure: When a path to the destination point could not be found

Running: When the agent is moving towards the target point.


Attributes

Attributes

Type

Description

Attributes

Type

Description

lockAgent

bool

If on, ensures no data on the agent is written simultaneously by nodes that have this option active.

navMeshName

string

Navigation mesh name

targetPosition

vector3

Target position

targetRadius

double

The behaviour returns success if the agent is closer than this distance to the target

extent

vector3

Extent used to project the target and the agent position onto the nav mesh

maxTurnAngle

double

Max turn angle

tickFrequency

double

Tick frequency in second of this behaviour. Set to 0 if this behaviour must tick at every frame

weight

double

Direction blending weight

alignAtInitFrame

bool

If on, the agent is not aligned when created



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