Compute a new agent direction using a flocking algorithm based on the proximity with agents of the same agent group.
Success:Â When the agent could be aligned
Failure:Â When the agent could not be aligned
Running:Â Never
Attributes
Attributes | Type | Description |
---|---|---|
lockAgent | bool | If on, ensures no data on the agent is written simultaneously by nodes that have this option active. |
alignment | double | Alignment weight |
cohesion | double | Cohesion weight |
separation | double | Separation weight |
weight | double | Blending weight |
searchRadius | double | All agents inside within this distance will be evaluated |
maxTurnAngle | double | Max turn angle |
velocityThreshold | double | The velocity threshold. If the agent velocity magnitude is lower than this value the agent is not evaluated |
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