Timeout

Timeout

Interrupts the child node running if it is running longer than the given time.

Success: When the child returns Success

Failure: When child node fails or runs longer than the given time

Running: When the child is Running.


Attributes

Attributes

Type

Description

Attributes

Type

Description

lockAgent

bool

If on, ensures no data on the agent is written simultaneously by nodes that have this option active.

time

double

time

useSeconds

bool

Use time in seconds. If off the node use the time in tickCount(Unreal) or frame (Maya/Houdini)

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