Timeout

Interrupts the child node running if it is running longer than the given time.

Success: When the child returns Success

Failure: When child node fails or runs longer than the given time

Running: When the child is Running.


Attributes

Attributes
Type
Description
lockAgentboolIf on, ensures no data on the agent is written simultaneously by nodes that have this option active.
timedoubletime
useSecondsboolUse time in seconds. If off the node use the time in tickCount(Unreal) or frame (Maya/Houdini)

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