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Timeout
Timeout
Interrupts the child node running if it is running longer than the given time.
Success: When the child returns Success
Failure: When child node fails or runs longer than the given time
Running: When the child is Running.
Attributes
Attributes | Type | Description |
---|---|---|
lockAgent | bool | If on, ensures no data on the agent is written simultaneously by nodes that have this option active. |
time | double | time |
useSeconds | bool | Use time in seconds. If off the node use the time in tickCount(Unreal) or frame (Maya/Houdini) |
, multiple selections available,
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