Proximity
Executes the child node if another agent is within the given radius and a sight cone.
Success: When the child returns Success
Failure: When child node fails or when there is no agent falling in the proximity criterias
Running: When the child is Running
Attributes
Attributes | Type | Description |
|---|---|---|
| lockAgent | bool | If on, ensures no data on the agent is written simultaneously by nodes that have this option active. |
| position | vector3 | Position |
| direction | vector3 | Sight cone direction |
| sightAngle | double | Sight cone angle |
| radius | double | Radius/Distance used to search neighbor agents |
| useGlobalIds | bool | If on, stores the agent global id instead of the agent group id |
| blackboardKey | string | Blackboard key where the id of the closest agent will be stored |
, multiple selections available,
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