Cooldown

Locks the execution of a the child node until the cooldown time elapses.

Success: When the child returns Success

Failure: When child node fails

Running: When the child is Running.


Attributes

Attributes
Type
Description
lockAgentboolIf on, ensures no data on the agent is written simultaneously by nodes that have this option active.
timeboolTime
useSecondsdoubleUse time in seconds. If off the node use the time in tickCount(Unreal) or frame (Maya/Houdini)

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