Cooldown

Cooldown

Locks the execution of a the child node until the cooldown time elapses.

Success: When the child returns Success

Failure: When child node fails

Running: When the child is Running.


Attributes

Attributes

Type

Description

Attributes

Type

Description

lockAgent

bool

If on, ensures no data on the agent is written simultaneously by nodes that have this option active.

time

bool

Time

useSeconds

double

Use time in seconds. If off the node use the time in tickCount(Unreal) or frame (Maya/Houdini)

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