Cooldown
Locks the execution of a the child node until the cooldown time elapses.
Success:Â When the child returns Success
Failure:Â When child node fails
Running:Â When the child is Running.
Attributes
Attributes | Type | Description |
---|---|---|
lockAgent | bool | If on, ensures no data on the agent is written simultaneously by nodes that have this option active. |
time | bool | Time |
useSeconds | double | Use time in seconds. If off the node use the time in tickCount(Unreal) or frame (Maya/Houdini) |
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