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Downloads: https://atoms.toolchefs.com/downloads/


This version of Atoms Unreal contains the following bug fixes and improvements.

Please be aware that AtomsUnreal 1.9.0 uses a new license type. The AtomsRealtime license for AtomsUnreal <= 1.8.0 is no longer valid.

Features and improvements:

  • Update license type

  • Unreal Engine 4.26 support

  • iOS and macOS support

  • Reallusion assets workflow

  • New toolbar button replaces the “Atoms Crowd” menu

  • New PedVO and RVO algorithms for agent avoidance

  • New Clip operators

  • Navigation3D module

  • Magnet field module

  • Vortex field module

  • Up Vector Handler module

  • Point Finder module

  • Sphere Layout module

  • Torus Layout module

  • Timer Metadata module

  • Agent Radius Offset module

  • Search path for state transitioning in State Machine module.

  • Mesh Scatter Layout module now can take a nav mesh as input.

  • Retargeting improvements for clapping clips

  • Particle Operator was merged with Pelvis Operator (Particle Operator is now deprecated)

  • Added editPosition attribute for RVO and PedVO agent avoidance.

  • All layout modules have new dynamic option.

  • Added “Create agent type“ command to crate an agent type from a selected skeleton or skeletal mesh.

  • Added “Create State machine“ command to created a state machine asset from selected anim sequences.

  • Added “Reload Atoms“ command to reload registered atoms assets from memory.

  • Added up direction angle limit to pelvis operator.

  • Exposed module attributes to the sequencer

  • Enable static motion blur

  • Added support to unlimited influences with Unreal 4.25 and above

  • Reset Frame can be driven from the sequencer

  • All Behaviour Component property are exposed to the sequencer

  • Improved navigation module performances

  • Added support to the debug mode of the behaviour components

Bug Fixes:

  • Could not open state machine after creation (had to close and reopen Unreal)

  • Fixed a crash when saving a state machine asset before an anim sequence

  • Fixed Unreal Mannequin issue when playing Unreal Mannequin in AtomsUnreal

  • Fixed start time when an AgentGroup is replicated

  • Fixed extra influences in unreal 4.25

  • Agent group static frame is not evaluated while moving back the time inside the sequencer

  • New state machine can’t be edited

  • Fixed double clip state rename inside the state machine editor

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