State Machine Operator
The state machine operator takes care of transitioning between different states of a state machine.
The output port are not predefined and are usually built by the state machine module when setting up the state machine of an agent.
Ports
Attributes | Type | Description |
---|---|---|
time | pose | the time. |
state | int | the state. |
fps | double | frames per seconds. |
outTime$N_$N | double | the output time for a state clip reader operator. |
outWeight$N_$N | double | the weight for the state merge operator. |
outActive$N_$N | bool | the active state for a state clip reader operator. |
outActive$N | bool | the active state for the state merge operator. |
outWeight$N | double | the weight of the final merge operator. |
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