/
Rendering agents - Houdini

Rendering agents - Houdini

Once your simulation is ready you can render the agents using renderman, arnold, vray or redshift. For each of these render engines we provide procedurals that can be executed inside Houdini or with the stand alone renderer.

All the procedurals need an atoms cache and a variation json file.

Please check again the rendering section to know more about what you can do with each renderer.

In houdini you can use the atoms proxy node to visualize a cache in the viewport. Please use the "Create Arnold Procedural", "Create Renderman Procedural", "Create Redshift Procedural" or "Create V-Ray Procedural" menu actions to set up your AtomsProxy so that can rendered with your render engine.



Building variations

Please have look to the next section to know more about how you can use variations.


Using Lod

You might also setup geos and materials for different LOD levels.

The render procedural use the agent "lod" string metadata to render the correct lod geos and materials. To setup the lod on the agents you can use the lod behaviour module or you can just add a lod string metadata with a custom module. The "lod" and "variation" metadata will be saved inside your cache and used at render time.

Related content

Rendering agents
More like this
Rendering
More like this
Caching agents - Houdini
Caching agents - Houdini
More like this
Layouting agents - Houdini
Layouting agents - Houdini
More like this
Scene initialization - Houdini
Scene initialization - Houdini
More like this
Rendering (AtomsUnreal)
Rendering (AtomsUnreal)
More like this

Copyright © 2017, Toolchefs LTD.