Variations (AtomsUnreal)

 

 

Create your own Atoms Variation Assets and Variations Asset or Variation builder.

Then drag and drop the Atoms Variations asset on your agent group variation parameter and set the view mode to "variations".

Add a variation module to your agent group. Open the variation randomizer tool and randomize the variations for the man agent type.

When in variations view mode, the skin mesh is going to be used if an agent does not have a valid variation set.

To know the variation names you can use, double-click on the Atoms Variation asset in the content and check the details panel.



Tutorial





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