3.0.0
Downloads: https://atoms.toolchefs.com/downloads/
This version of Atoms Crowd contains the following bug fixes and improvements.
Features and improvements:
Ragdoll support (kinematic, ragdoll, motor ragdoll, partial ragdoll)
AtomsMaya: interactive caching
Agent layout tool improvements (selection, move, rotate, scale, duplicate, time offset, variation mode, social layouting) (ACS-64)
AtomsHoudini: draw system refactoring
AtomsHoudini: Vellum support for cloth cache exporter
Maya 2019 support
Vray Next support
AtomsMaya: rigToAgent module, for converting live animation rigs into an Atoms cache
Added velocity threshold to agent avoidance
sync module: fixed ground adaptation
cacheReader module: automatic add sync operator with agents with sync data
arrowEmitter module : fixed ground adaptation added physx support
Rendering procedurals: added objectid override
New mesh format: hierarchies are now stored inside the geo files
Fixes to agent avoidance and separation behaviour modules for better direction alignment (BREAKING CHANGE - simulations using these modules will change)
Override dialog now works with specific widgets such as clipName, agentType, etc
Changed agent helper to work with the new viewport widget
Skeleton exporter improvements (ACS-46)
Skin and geo groups are now tagged with an attribute by the skeleton exporter (ACS-76)
Exposed mesh, skeleton and anim factories in python
Hold outs feature in Maya works with crowds (ACS-128)
Support for multiple diffuse preview textures (ACS-129)
Atoms UI improvements (ACS-25, ACS-24, ACS-22)
Improved progress output while caching an agent group (ACS-72)
Skeleton is now used for evaluating bounding box instead of skin mesh (ACS-70)
Bug Fixes:
AtomsMaya: Registered height field as soon as it is added in the height field manager
Changed foot down disc size in animation clip preview widget
Write out agent type files even when caching is aborted
Fixed stack name in Houdini FBX animation exporter
Empty UV sets don't break VRay renders any more.
Fixed blend angle in state machine
AtomsMaya: variation builder now expots child groups if the top group is added to the render layer
Fixed a crash when a file with wrong file format was provided for a skeleton in the Atoms UI
AtomsHoudini: skeleton exporter does not crash anymore when bind pose attributes are not set
Fixed slowness in variation randomizer when there are many items
When a cache is exported via the cache exporter, the cache is removed from the cache manager if it was already loaded
AtomsMaya: Variation Builder now skips intermediate nodes when looking for materials (ACS-140)
Unable to do partial scene export if state machine does not exist (ACS-91)