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Rig to agent
Rig to agent
This module creates and animates agents based on the content of your maya scene. It converts maya skeletons and their animations to live agents.
Your skeleton joints must be already properly tagged with the attributes used during the skeleton export process.
Attributes
Attributes | Type | Overridable | Description |
---|---|---|---|
mesh | mesh | false | The mesh for evaluating foot down data |
meshParentMatrix | matrix | no | The parent mesh matrix |
meshTranslation | vector | no | The mesh translation |
meshScale | vector | no | The mesh scale |
meshRotation | vector | no | The mesh rotation |
groundHeight | bool | no | In case a mesh is not provided, the given static ground height will be used for evaluating foot down data |
exportFootDownData | bool | no | Enable the foot down data export |
footThreshold | double | no | Creates the agents on the curve cvs instead of using the numAgents attribute |
, multiple selections available,
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