Rig to agent

This module creates and animates agents based on the content of your maya scene. It converts maya skeletons and their animations to live agents.

Your skeleton joints must be already properly tagged with the attributes used during the skeleton export process.



Attributes

AttributesTypeOverridableDescription
meshmeshfalseThe mesh for evaluating foot down data
meshParentMatrixmatrixnoThe parent mesh matrix
meshTranslationvector
noThe mesh translation
meshScalevectornoThe mesh scale
meshRotationvectornoThe mesh rotation
groundHeightboolnoIn case a mesh is not provided, the given static ground height will be used for evaluating foot down data
exportFootDownDataboolnoEnable the foot down data export
footThresholddoublenoCreates the agents on the curve cvs instead of using the numAgents attribute



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