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Downloads: https://atoms.toolchefs.com/downloads/

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  • New state-of-the-art OpenGL draw system. Agent type settings for OpenGL LODs.
  • Katana 3 support.
  • Cache Exporter is interruptable.
  • New agent randomizer tool.
  • New agents helper tool.
  • New Kill module.
  • New ProximityMetadata module.
  • New FollowAgent module.
  • New ArrowEmitter module.
  • Variation tables can store a look file per agent type and preview images for each geometry group.
  • FBX exporter exports attribute with the "atoms_" prefix by default, but can be deactivated in the FBX exporter UI.
  • The clip being played by the state machine and clip reader modules can be displayed when activating the debug checkbox.
  • New expose curve and mesh metadata nodes.
  • Documentation for Atoms Crowd nodes available from the network editor module UI.
  • Added progress bar to Variation builder.
  • Automatic render instancing and frustum culling.
  • New python plugins systems.
  • New python hooks: variation filter and custom file browser.
  • Mesh loader can be extended.
  • Skeleton loader can be extended.
  • Added alembic support for reading meshes.
  • Added pole vector locator when tagging a foot root.
  • Added import, load and save buttons to all tabs in the Atoms UI.
  • Foot down data can now be edited directly in the Atoms UI.
  • New network nodes for getting and setting joint matrices.
  • New network nodes for getting and setting Maya attributes (Maya).
  • Cloth Setup now support the wrap deformer (Maya).
  • CFX Sim Exporter supports "First" cloth caches when exporting groom cache and dynamic curve alembics (Maya).
  • DG node for reading cloth caches (Maya).
  • Added blend shape support to CFX simulation exporter (Maya).
  • New agent group widget for module list metadatas (Maya).
  • Added percentage sliders for point layout UI (Maya).
  • Drag and drop attributes from the outliner to connect them with the module metadatas (Maya).
  • Multiple selection is now supported in the module list (Maya).
  • Support for more than one xgen collection per description (Maya).
  • Support to serialized groom data inside the variation table
  • Added mesh filters to the variation table
  • Added path filters (C++ only)
  • Added support to Arnold 5.1.1.X
  • Added renderman 22 procedural

Bug Fixes:

  • UV coordinates are not being re-evaluated for each follicle when building the CFX scene (Maya).
  • Atoms UI does not break if the event name contains white spaces in GUI mode.
  • Houdini skeleton animation exporter used to fail if a ground mesh was not used as input.
  • State machine editor now only display the registered animation clip events.
  • Fixed an issue with alembic sub-sampling and xgen.
  • Fixed an issue with katana when expanding all agent geos.