2.0.0
Downloads: https://atoms.toolchefs.com/downloads/
This version of Atoms Crowd contains the following bug fixes and improvements.
Features and improvements:
- New state-of-the-art OpenGL draw system. Agent type settings for OpenGL LODs.
- Katana 3 support.
- Cache Exporter is interruptable.
- New agent randomizer tool.
- New agents helper tool.
- New Kill module.
- New ProximityMetadata module.
- New FollowAgent module.
- New ArrowEmitter module.
- Variation tables can store a look file per agent type and preview images for each geometry group.
- FBX exporter exports attribute with the "atoms_" prefix by default, but can be deactivated in the FBX exporter UI.
- The clip being played by the state machine and clip reader modules can be displayed when activating the debug checkbox.
- New expose curve and mesh metadata nodes.
- Documentation for Atoms Crowd nodes available.
- Added progress bar to Variation builder.
- Automatic render instancing and frustum culling.
- New python plugins systems.
- New python hooks: variation filter and custom file browser.
- Mesh loader can be extended.
- Skeleton loader can be extended.
- Added alembic support for reading meshes.
- Added pole vector locator when tagging a foot root.
- Added import, load and save buttons to all tabs in the Atoms UI.
- Foot down data can now be edited directly in the Atoms UI.
- New network nodes for getting and setting joint matrices.
- New network nodes for getting and setting Maya attributes (Maya).
- Cloth Setup now support the wrap deformer (Maya).
- CFX Sim Exporter supports "First" cloth caches when exporting groom cache and dynamic curve alembics (Maya).
- DG node for reading cloth caches (Maya).
- Added blend shape support to CFX simulation exporter (Maya).
- New agent group widget for module list metadatas (Maya).
- Added percentage sliders for point layout UI (Maya).
- Drag and drop attributes from the outliner to connect them with the module metadatas (Maya).
- Multiple selection is now supported in the module list (Maya).
- Support for more than one xgen collection per description (Maya).
- Support to serialized groom data inside the variation table
- Added mesh filters to the variation table
- Added path filters (C++ only)
- Added support to Arnold 5.1.1.X
- Added renderman 22 procedural
Bug Fixes:
- UV coordinates are not being re-evaluated for each follicle when building the CFX scene (Maya).
- Atoms UI does not break if the event name contains white spaces in GUI mode.
- Houdini skeleton animation exporter used to fail if a ground mesh was not used as input.
- State machine editor now only display the registered animation clip events.
- Fixed an issue with alembic sub-sampling and xgen.
- Fixed an issue with katana when expanding all agent geos.
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