Agent override dialog (AtomsUnreal)
You can override the module metadatas to customize your simulation even more.
Press the override button next to an overridable metadata to open the override dialog.
Agent Override GUI
This GUI will always display a row for each agent in your agent group.
If you edit the number of your group agents and had this window open, you will have to press the refresh button to see the right number of agents in the override GUI. You will have to click on the refresh button if you add/edit/remove an override manually.
With "Automatic Selection Update" on, the GUI selection will be updated dynamically when you select an agent with the layout tool. In the same way, if you are in the layout tool mode and select rows of the list in dialog, then the correspondent agents will be selected in the viewport.
You also "Remove" the selected overrides, "Clear" the entire list, Deselect/Select all rows with the "Edit" menu.
Inside the Options menu you will find the "Show filtered agents" option. When this option is activated the overrides for filtered agents will be displayed in the list.
Random values can be assigned to some override attributes (integer, double, bool, vector3, vector2). By pressing the "Value:" button in the bottom-left corner you will swap the value field with a range field. Provide the range of values you want to use and click on randomize.
The last button () lets users select agents having the override value:
- equal to the value provided when in value mode
- within the range provided when in randomize mode
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