Locomotion

The locomotion module builds a locomotion network for the group agents. 


Attributes

AttributesTypeOverridableDescription
locomotionstringyesThe locomotion name
behave3dboolnoIf true, the agents will move freely in 3D as if they were particles.
fixLegStretchboolnoIf true, compensate the leg stretching.
frameRatestringyesFrequency at which the frames are read and displayed.
gravityField

string

noThe name of the gravity field.
heightFieldstringnoThe name of the height field.
heightFieldOffsetdoublenoAn extra offset applied to your agent heights from the ground.
seedintnoSeed random value.
startFramedoubleyesThe start frame of the state machine clips. If set to a value lower than 0, a random value is used instead.
frameOffsetintyesA frame offset
debugboolnoEnables module debug drawing.
useHeightFieldOnAgentCreationOnlyboolnoIf on, the agent heights are adapted only on the first frame.
rayCastGravityFieldboolnoIf set to true samples the gravity field using a ray cast, otherwise it uses the closest point
disableFootLockboolyesDisables the foot lock
maxUpAxisAngledoubleyesMaximum up axis rotation angle in degrees
alignUpAxisTresholdAngledoubleyesThreshold angle used to realign the agent up axis with the global up axis
softIkDistancedoubleyesThe soft ik distance used by the IK algorithm. Set this value to 0 to disable the soft IK.
maxAngularAccelerationdoubleyesMaximum angular acceleration per frame (degrees). Only used with Locomotion states.
maxLinearAccelerationdoubleyesMaximum linear acceleration per frame. Only used with Locomotion states.
angularAverageNumFramesintyesNumber of frames used to compute the angular velocity as the average of the previous n values. Only used with Locomotion states.
linearAverageNumFramesintyesNumber of frames used to compute the linear velocity as the average of the previous n values. Only used with Locomotion states.
forceUnsyncedClipsboolyesIf on, the module will play unsynced clip if the linear and angular velocities of the current frame match one (the average is ignored). Only used with Locomotion states.
disableFootLockOnLegStretchboolyesDisables the foot lock when leg stretches too much compared to the bind leg length.
legStretchMaxRatiodoubleyesWhen disableFootLockOnLegStretch is on, this value provides the maximum ratio between the current leg length and the bind leg length. The foot lock is disabled when the ratio is greater than the given value.



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