/
Profiling XPU simulation
Profiling XPU simulation
Since the XPU simulation uses both CPU and GPU during the simulation, to check the overall impact for the crowd simulation in your project you can still check the AtomsCrowd stats using the “stat AtomsCrowd“ command and on the GPU side, you can use the Unreal “ProfileGPU” command.
Under the “SendAllEndOfFrameUpdate“ section, you can check the time spent by the compute shaders for each agent type in an agent group actor.
Otherwise, you can use Unreal Insight tool. The same Atoms stats are exposed to Insight.
, multiple selections available,
Related content
XPU Animation
XPU Animation
Read with this
Profiling
Profiling
More like this
State machine XPU
State machine XPU
Read with this
Frequently asked questions (AtomsUnreal)
Frequently asked questions (AtomsUnreal)
More like this
Play Animation XPU
Play Animation XPU
Read with this
Ragdoll simulation
Ragdoll simulation
More like this
Copyright © 2017, Toolchefs LTD.