Wave Module
This module changes the state metadata for the agents intersecting with a mesh.
Attributes
Attributes | Type | Overridable | Description |
---|---|---|---|
state | int | yes | The state to play |
keepState | bool | yes | If set to false, the module will restore the previous metadata value as soon as the agent exits from the mesh |
mesh | mesh | no | The area mesh |
meshParentMatrix | matrix | no | Mesh parent matrix |
meshRotation | vector3 | no | Mesh rotation |
meshScale | vector3 | no | Mesh scale |
meshTranslation | vector3 | no | Mesh translation |
seed | int | no | The random seed |
delay | vector2 | yes | Range for the random delay |
asVolume | bool | yes | If set to true works as a volume trigger |
active | int | yes | Active state of the module |
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