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Crowd to layout
Crowd to layout
Welcome to this new blog post!
Today we are going to have a look at how you can use the animation rig retargeting feature to build your layout scenes.
Please find below the script used in the video:
import AtomsMaya import tempfile # parameters for the script node = "tcAgentGroupNode1" rig_scene = "/path/to/rig" start = 1 end = 50 # find the agent ids, if no agent is selected we use all the agents ids = cmds.getAttr("%s.agentSelection" % node) if not ids: ids = list(range(len(AtomsMaya.getAgentGroup(node).agents()))) # exporting the fbxs _, temp_fbx = tempfile.mkstemp('.fbx') for i in ids: cmds.tcAtomsFbxExporter(fileName=temp_fbx, agentGroup=node, agentId=ids, frameStart=start, frameEnd=end) # retargeting the fbxs on the animation rig ma_files = [] for i in ids: _, temp_ma = tempfile.mkstemp('.ma') # the fbx exporter create fbx files with 4 digit padding file_path = temp_fbx.replace(".fbx", "%04d.fbx" % i) cmds.file(rig_scene, o=True, f=True) cmds.tcAnimationRigRetarget(fileName=file_path) # saving the file to a different temp location cmds.file(rn=temp_ma) cmds.file(save=True) ma_files.append(temp_ma) # importing all the retargeted characters in a brand new scene cmds.file(new=True, f=True) for m in ma_files: cmds.file(m, i=True)
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