Clips and state machines


The AtomsAgents bundle contains a number of clips suitable for stadium and city population.

All biped characters have similar clips and state machines, meaning similar states (i.e. walk, run, etc) have the same ID.
The same thing applies to quadrupeds.

Bipeds have two state machines, the default for each character is the locomotion one. When populating stadiums the user should change the state machines for each of the biped character in the Atoms UI "AgentTypeEvents" tab.
For instance, the man state machine should be set to "manStadiumStateMachine".

To achieve great results all idle, sit, conversation, stand and listen states have at least two clips that will be played randomly.


Special conversation clips

Some clips have been intentionally omitted from the state machines as they are specific clips and should be used separately by a clipReader module. All of them were captured in pair.

Please find below a full list of each pair:

  • manAngryConversationOnTheSpot1_1, manAngryConversationOnTheSpot1_2

  • manAngryConversationOnTheSpot2_1, manAngryConversationOnTheSpot2_2
  • manWalkAndConversation_1, manWalkAndListen_1

  • manWalkAndConversation_2, manWalkAndListen_2


Please note, make sure your agents have the same start frame when using these clips. When having different start frame the clips won't be in sync.





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