Atoms agents known limitations
Vray
- Vray only supports the second stadium tshirt.
- Vray can only edit one of the parametrs of the second stadium tshirt.
Renderman
- Renderman textures paths are hardcoded inside each rib file. If you install AtomsAgents to a different location than the suggested one, you should change all the texture paths inside the rib files. This can be done easily via script. Please let us know if you need any help with that.
- Renderman does not support the mode metadata for the second stadium tshirt.
Renderman only allows to have tex files inside ribs. At the same time tex files are very heavy and we opted to remove them from the downloadable zips. Users will have to create these files themselves. This can be easily done with python from a python shell or from within maya/houdini. Please contact us if you need help.
import os # please edit this if you installed Atoms Agents in a different location textures_folder = "C:/Program Files/Toolchefs/AtomsAgents/data/textures" # please edit this if you have a different version renderman or are on linux renderman_command = 'C:\\"Program Files"\\Pixar\\RenderManProServer-21.5\\bin\\txmake.exe' for folder in os.listdir(textures_folder): character_folder = textures_folder + "/" + folder for f in os.listdir(character_folder): texture_path = character_folder + "/" + f os.system('%s %s %s' % (renderman_command, texture_path, texture_path + ".tex"))
Redsfhit
- Redshift does not support any stadium tshirts.
- If you install the textures in a different location than the standard installation please make sure to define the REDSHIFT_PATHOVERRIDE_STRING environment variable as described here. Redshift won't be able to find the material textures unless you do so.
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