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Behaviour Tree
Behaviour Tree
The Behaviour Tree module is responsible to assign and run a Behaviour Tree to the agents.
Attributes
Attributes | Type | Overridable | Description |
---|---|---|---|
active | bool | yes | If off, this module won't assign the given behaviour tree to the agent. |
debug | bool | no | Activate the debugging mode, the debugging mode prints useful information in your application log. |
name | string | no | The Behaviour Tree to assign. |
dynamicAttributes | string | no | The dynamic attributes for this module. The content of this string will define the parent blackboard of the Behaviour Tree blackboard. |
runAtEvent | int | no | Run the tree at this Atoms simulation event. Valid values are: 0 (InitFrame), 1 (EndFrame), 2, (PrePhysics) 3 (PostPhysics) |
singleThread | bool | no | "If on, the behaviour tree computation is run on a single thread. This will make the simulation deterministic (slower than running in multithread). |
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