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Behaviour Tree

Behaviour Tree

The Behaviour Tree module is responsible to assign and run a Behaviour Tree to the agents.


Attributes

AttributesTypeOverridableDescription
activeboolyesIf off, this module won't assign the given behaviour tree to the agent.
debugboolnoActivate the debugging mode, the debugging mode prints useful information in your application log.
namestringnoThe Behaviour Tree to assign.
dynamicAttributesstring noThe dynamic attributes for this module. The content of this string will define the parent blackboard of the Behaviour Tree blackboard.
runAtEventintnoRun the tree at this Atoms simulation event. Valid values are: 0 (InitFrame), 1 (EndFrame), 2, (PrePhysics) 3 (PostPhysics)
singleThreadboolno"If on, the behaviour tree computation is run on a single thread. This will make the simulation deterministic (slower than running in multithread).



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