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Since the XPU simulation uses both CPU and GPU during the simulation, to check the overall impact for the crowd simulation in your project you can still check the AtomsCrowd stats using the “stat AtomsCrowd“ command and on the GPU side you can use the Unreal “ProfileGPU” command.

Under the “SendAllEndOfFrameUpdate“ section you can check the time spent by the compute shaders for each agent type in an agent group actor.

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