Joint Spline Animation

The joint spline animation applies a sin wave animation to a joint chain. The end joint must be a child of the start joint.



AttributesTypeDescription
startJointstringThe start joint of the chain
endJointstringThe end joint of the chain
upVectorAxisintThe joints up vector axis: X (0), Y (1), Z (2)
directionvector3The direction vector used to apply the sin wave
upVectorvector3The up vector to orient the joints after the offset is applied
frequencydoubleThe sin wave frequency
heightdoubleThe sin wave height

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