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The state machine module build a state machine network for the group agents. It also handles state changes during the simulation.



Attributes

AttributesTypeOverridableDescription
fixLegStretchboolnoIf true, compensate the leg stretching.
frameRatestringyesFrequency at which the frames are read and displayed.
gravityFromHeightFieldstring arraynoThe given metadatas are not read from the cache.
heightFieldstringnoThe name of the height field.
heightFieldOffsetdoublenoAn extra offset applied to your agent heights from the ground.
seedintnoSeed random value.
startFramedoubleyesThe start frame of the state machine clips. If set to a value lower than 0, a random value is used instead.
stateintyesThe current state.
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