Creating an agent group - Unreal

To create an "Atoms Agent Group" actor in Unreal, from the modes panel, select the Place mode, then "All Classes" and drag and drop "Atoms Agent Group" into the viewport.

Select your Agent group actor from the "World Outliner". Then in the Details Panel, click on "Add Component" and scroll down until you fin the "AtomsBehaviours" section.

Click on the "Grid Layout Behaviour". In the "Behaviour" section, select the agent type asset you created previously in the "agentType" field. 
Set the "size" field to (3,3,1).

Then do one of the followings:

  • Click again on the "Add Component" button and add a "State Machine Behaviour" module. 
  • Click again on the "Add Component" button and add a "Clip Reader Behaviour" module. Type the animation clip asset name in the "clipName" field.

Hit the play button to run the simulation. 



Video tutorial:


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