Building an Agent Type - Unreal
To create an agent type asset:
- Select a skeletal mesh or the skeleton asset of your character.
- From the Atoms Crowd menu execute the "Create agent type" action.
- The action generates two new assets: an atoms variation asset and an atoms agent type asset.
- Save the two new assets.
If you want test the agent type asset:
- Create a new AtomsAgentGroup actor.
- Add a Grid layout behaviour component
- Select the grid layout component and on the agentType property set the agent type asset your created
- An agent in bind pose should be now visible inside the viewport.
To create an Agent Type manually or for more advanced setup please follow this tutorial:
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