Building an Agent Type - Unreal

To create an agent type asset:

  • Select a skeletal mesh or the skeleton asset of your character.
  • From the Atoms Crowd menu execute the "Create agent type" action.
  • The action generates two new assets: an atoms variation asset and an atoms agent type asset.
  • Save the two new assets.

If you want test the agent type asset:

  • Create a new AtomsAgentGroup actor.
  • Add a Grid layout behaviour component
  • Select the grid layout component and on the agentType property set the agent type asset your created
  • An agent in bind pose should be now visible inside the viewport.


To create an Agent Type manually or for more advanced setup please follow this tutorial:

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