The blueprint module allows users to use Blueprint for modifying the agents poses and metadatas during a simulation.
To create a blueprint asset, right click in the content browser then click on "Blueprint Class". Search for "Behaviour" and select "Blueprint_BehaviourComponent".
Double click on the new Blueprint asset to open the Blueprint editor.
Atoms blueprint provides several overrides you can use for hooking up your graphs to Atoms events:
Reset Simulation
Pre Physics
Pre Frame
Post Physics
Init Simulation
Init Frame
End Simulation
End Frame
Agents Killed
Agents Created
End Play
Please have a look at the Behaviour module page to know the order for all events.
Right-clicking in the Event Graph and switch "Context Sensitive" off.
You will find all blueprint nodes for getting and setting data under "Agent" and "Agent Group".
Example: