Since the XPU simulation used both CPU and GPU during the simulation, to check the overall impact fo the crowd simulation in your project you can still check the AtomsCrowd stats using the command “stat AtomsCrowd“ and on the GPU side, you can use the Unreal ProfileGPU.
Unde the “SendAllEndOfFrameUpdate“ section you can check the time spent by the compute shaders for each agent type in an agent group actor.