This module creates and animates agents based on the content of your maya scene. It converts maya skeletons and their animations to live agents.
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Attributes | Type | Overridable | Description |
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mesh | mesh | false | The mesh for evaluating foot down data |
meshParentMatrix | matrix | no | The parent mesh matrix |
meshTranslation | vector | no | The mesh translation |
meshScale | vector | no | The mesh scale |
meshRotation | vector | no | The mesh rotation |
groundHeight | bool | no | In case a mesh is not provided, the given static ground height will be used for evaluating foot down data |
exportFootDownData | bool | no | Enable the foot down data export |
footThreshold | double | no | Creates the agents on the curve cvs instead of using the numAgents attribute |
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Widget Connector | ||||||
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