Ada files can be exported with the digital asset exporter from the menu: Atoms > Tools > Digital Asset > Exporter
The list on the left will show all the agent groups belonging to your current scene , you if you didn’t set a level sequence. Otherwise, it shows the agent groups contained inside the sequence. You can select any of them and press the the arrow button to move them to the right list.
You can then remove any agent group from the right list by selecting them and pressing the bin button.
The exporter requires a destination path to be provided by the user.
In addition, users can select to export:
Animation: any animation attached to any of the
module attributesbehaviour component properties. Animation
curvecurves can only be imported in the same host app. A baked version of the animation curves is also exported within the ada file, so that the animation can also be imported
ininto different host apps.
Animated Meshes: the exporter will export any mesh and curve as alembic files. You can specify whether or not you want to export such alembics as animated meshes in case they are deforming.The animation is exported only if you provide a level sequence asset.
Scene Json: the scene
jsonJSON will be exported and it exports all the skeletons and animation sequences as well.
Variation Json: the variation
jsonJSON will be exported
. Please note, this only exports the json and each file referenced by it (meshes, materials, etc.).with all the skeletal meshes. No materials or variation builder assets will be exported since they are not compatible with other host applications.
Finally, height fields, gravity fields and navigation meshes will also be exported as alembics.
Warning |
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Please note, when baking the animation or alembics this process could become quite slow as the host app might require to iterate through the timeline several times.
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are not exported. You need to export them manually and recreate them when you import the ada in a host application.