The curve field module creates a velocity field changing affecting the agent directions.
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Attributes
Attributes | Type | Overridable | Description |
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alignAtInitFrame | bool | no | The agents will be driven by this curve field only at the first frame of the simulation when this flag is turned off. |
curves | curve array | no | Array of curves used for building the velocity field. |
decay | int | no | Decay value of the field. |
isAnimated | bool | no | If true, |
compensate the leg stretchingthe underlying velocity field is built at each frame. You need to turn this on if your curves are animated. |
maxDistance | double | yes | The max distance from the velocity field. Any agent farther than this value from the field will be ignored. |
maxDistanceDropOff | double | yes | Drop off value for smoothly transitioning in and out of the velocity field. |
maxTurnAngle | double | yes | The agent max turn angle. |
samples | int | no | Number of curve samples. |
weight | double | yes | Weight of the velocity field. |
ignoreNextDirectionalModules | bool | yes | If enabled, all next directional modules in the stack will be ignored. |
editLocomotionAngularVelocity | bool | yes | If on, this module will edit the targetAngularVelocity metadata used by the locomotion system. |
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Widget Connector |
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width | 900 |
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url | https://www.youtube.com/watch?v=Cusv3fXQyVA |
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height | 600 |
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