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  • NVidia Physx integration
  • Ragdoll support (kinematic, ragdoll, motor ragdoll, partial ragdoll)
  • AtomsMaya: interactive caching
  • Agent layout tool improvements (selection, move, rotate, scale, duplicate, time offset, variation mode, social layouting) (ACS-64)
  • AtomsHoudini: draw system refactoring
  • AtomsHoudini: Vellum support for cloth cache exporter
  • Gaffer support
  • Maya 2019 support
  • Vray Next support
  • AtomsMaya: rigToAgent module, for converting live animation rigs into an Atoms cache
  • Curve pair layout module
  • Added velocity threshold to agent avoidance
  • sync module: fixed ground adaptation
  • cacheReader module: automatic add sync operator with agents with sync data
  • arrowEmitter module : fixed ground adaptation added physx support
  • New copyMetadata module
  • New addForce module
  • Rendering procedurals: added objectid override
  • xgen control shading attributes with metadata
  • new license checkout system
  • New mesh format: hierarchies are now stored inside the geo files
  • Fixes to agent avoidance and separation behaviour modules for better direction alignment (BREAKING CHANGE - simulations using these modules will change)
  • Override dialog now works with specific widgets such as clipName, agentType, etc
  • Changed agent helper to work with the new viewport widget
  • Skeleton exporter improvements (ACS-46)
  • Skin and geo groups are now tagged with an attribute by the skeleton exporter (ACS-76)
  • Exposed mesh, skeleton and anim factories in python
  • Hold outs feature in Maya works with crowds (ACS-128)
  • Support for multiple diffuse preview textures (ACS-129)
  • Atoms UI improvements (ACS-25, ACS-24, ACS-22)
  • Improved progress output while caching an agent group (ACS-72)
  • Skeleton is now used for evaluating bounding box instead of skin mesh (ACS-70)

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