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- NVidia Physx integration
- Ragdoll support (kinematic, ragdoll, motor ragdoll, partial ragdoll)
- AtomsMaya: interactive caching
- Agent layout tool improvements (selection, move, rotate, scale, duplicate, time offset, variation mode, social layouting) (ACS-64)
- AtomsHoudini: draw system refactoring
- AtomsHoudini: Vellum support for cloth cache exporter
- Gaffer support
- Maya 2019 support
- Vray Next support
- AtomsMaya: rigToAgent module, for converting live animation rigs into an Atoms cache
- Curve pair layout module
- Added velocity threshold to agent avoidance
- sync module: fixed ground adaptation
- cacheReader module: automatic add sync operator with agents with sync data
- arrowEmitter module : fixed ground adaptation added physx support
- New copyMetadata module
- New addForce module
- Rendering procedurals: added objectid override
- xgen control shading attributes with metadata
- new license checkout system
- New mesh format: hierarchies are now stored inside the geo files
- Fixes to agent avoidance and separation behaviour modules for better direction alignment (BREAKING CHANGE - simulations using these modules will change)
- Override dialog now works with specific widgets such as clipName, agentType, etc
- Changed agent helper to work with the new viewport widget
- Skeleton exporter improvements (ACS-46)
- Skin and geo groups are now tagged with an attribute by the skeleton exporter (ACS-76)
- Exposed mesh, skeleton and anim factories in python
- Hold outs feature in Maya works with crowds (ACS-128)
- Support for multiple diffuse preview textures (ACS-129)
- Atoms UI improvements (ACS-25, ACS-24, ACS-22)
- Improved progress output while caching an agent group (ACS-72)
- Skeleton is now used for evaluating bounding box instead of skin mesh (ACS-70)
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