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  • New viewport preview inside the AtomsUI to check agent type skeleton/mesh, clips and statemachine states
  • Added metadata override to the procedural, this is the syntax that you can use (it creates the metadata if doesn't exists): agentId@metadataname#value
        10@myIntMetada#10
        10-25@myDoubleMetada#12.5
        10-25@myVector3Metada#1.0;2.0;3.0
        10-25@myStringMetada#test
  • Added curvefield and followcurve distance influence on their debug draw
  • Added a footlock preview on the skeleton for the selected agents when the statemachine debug attribute is on. Red joints means the foot lock is active, Yellow means the foto position is interpolated between the foot lock position and the normal clip position
  •  use the env ATOMS_PYTHON_BINDING = "Atoms" to  force the use usage of the atoms python binding instead the procedural one in batch mode
  • Fbx exporter now use elimbnode to make it compatible with motionbluilder
  • Added fbx skeleton loader: now you can also use normal fbx file as a skeleton file inside the agent type

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