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From Atoms 3.2 you can export your crowds to a USD cache.

You can find the exporter in the Atoms Menu: Atoms > Export > USD Exporter.
Or you can activate it with the shelf button: 

You have three options:

  • Agents Groups: convert the live simulation from the selected Agent Groups
  • Proxy Nodes: convert the caches associated with the selected proxies
  • Cache Converter: Convert a cache to USD

For the "Agent Groups" and "Proxy Nodes" options you will have to provide an output path and start/end frame.
In case of the "Cache Converter", you will have to provide an input cache and the variation json path as well as the output path.

This tool will export:

  • the The main usd Usd file cache which will reference the mesh and rig assets
  • an An assets folder. This directory contains : an agentTypes folder which will include all the skeleton and skin mesh files; a textures folder with all the textures used by the agent definition; a variations folder with all the variation meshes, materials and textures used by the agent variations.

Asset path: If you want to reuse the asset folder exported from another cache or exported from the variations

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manager (File→ Save as USD from the variation manager UI), you can pass the path of the asset folder here. Then the exporter generates the main file only, containing only the SkelAnim primitives and reference the assets form this folder.

Output path: Usd file output path.

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Note

In Atoms 3.8.0 the Usd python exporter is deprecated. If you want still use the python version instead of the C++ exporter, set the environment variable ATOMS_USE_USD_PYTHON_EXPORTER=1.




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