Group copy

Group copy

This modules copy agents from an agent group.

 


Attributes

Attributes

Type

Overridable

Description

Attributes

Type

Overridable

Description

agentGroup

string

no

The name of the parent agent group.

refAgentGroup

string

no

The name of the reference agent group

heightField

string 

no

The name of an height field to be used to place the cloned agents.

randomize

bool

no

When this option is on, the agents will have their position randomized.

seed

int

no

Random seed.

delay

int

yes

When this option is on, the agent motion is delayed of the given number of frames.

offset

vector3

no

Local offset to apply to the cloned agents.

disableFootLock

bool

yes

Disables the foot lock

copyMetadata

bool

no

If on, this module will copy the metadatas from the source agent

metadataExclusionList

stringArray

no

These metadatas won't be copied from the source agent

useMeshScatter

bool

no

If on, the agents will be redistributed on the given mesh

mesh

mesh

no

The reference mesh

meshTranslation

vec

no

Mesh translation

meshRotation

vec

no

Mesh rotation

meshScale

vec

no

Mesh scale

meshParentMatrix

matrix

no

Mesh parent matrix

scatterMode

int

no

0: Creates agents randomly on the surface

1: Creates an agent for each vertex (ignores iterations)

2: Creates an agent for each face center of the mesh (ignores iterations)

3: Creates an agent randomly on the mesh vertices

3: Creates an agent randomly on the mesh faces

radius

double

no

The minimum distance between each agent.

maxRadius

double 

no 

The maximum distance between each agents 

randomSeed

int

no

Mesh scatter random seed

randomizeRadius

bool

no

If true, the radius value is randomized per agent.

meshTriangulate

bool

no

If true, the mesh will be triangulated (Unreal Engine always triangulate meshes)

applyPelvisHeightOffset

bool

no

If true, offsets the agent height according to the distance between the average feet position and the pelvis position in bind pose

 

 

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