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Atoms Crowd Documentation
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Introduction
Installation
Licensing
Atoms Crowd
Atoms VFX
Assets (Atoms VFX)
Nodes
Layout
Simulation
Rendering
Digital assets
Tools
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USD
Tutorials - Maya
Assets (AtomsMaya)
Asset Conversion
Importing Assets
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Building an Agent Type
Building an Animation Clip
Building a State Machine
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State Machines and Transitions
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Using agent metadatas as xgen custom shader attributes
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Using Reallusion Character Creator Assets
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Scene initialization
Creating an Agent Group
Layout (AtomsMaya)
Simulation (AtomsMaya)
Caching & Rendering (AtomsMaya)
Fur & Cloth (AtomsMaya)
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Animation Rig Retargeting
Tutorials - Houdini
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Tutorials - Katana
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Tutorials - Clarisse
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Tutorials - Gaffer
Technical documentation
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Known limitations
Atoms Realtime (AtomsUnreal)
Atoms Agents
Release notes
Blogs
2019
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Atoms Clarisse
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Converting an animation into an atoms cache
2018
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Additive Clips
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Atoms Cache To USD
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Writing a python agent emitter
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Battle training - From assets to rendering
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Creating an arrow emitter module
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Cloth Cache With First Stack Order
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Data Exchange
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Crowd to layout - Part 2
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Using the Atoms Proxy to build your FX
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Crowd to layout
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Animated height fields
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Motion modes (turning clips) and Behave 3D
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Building a shot
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XBox Controller Module
Atoms Crowd Documentation
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Building a State Machine
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State Machines and Transitions
Summarize
State Machines and Transitions
Daniele Federico
Owned by
Daniele Federico
Last updated:
Dec 13, 2023
1 min read
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