Digital assets (AtomsUnreal)
This section contains information relative to Atoms Crowd digital assets.
Atoms Crowd digital assets (ada) are metadata files containing the necessary information for re-building an entire simulation scene in a host application. This means the exporter will export all the information relative to one or more agents groups and the importer will read that data and rebuild the same setup within the host application
The exporter might also export other files necessary for rebuilding such simulations:
alembic files for terrains or curves.
json files for variations and scene setup
Skeletons, anim sequences and meshes
Each export will be structured in a specific folder structure. In case it is your intent to pass an ada file to another artist, it is important to keep such structure. If your pipeline or workflow requires the files contained by those folders to be placed somewhere else you will have to edit the .ada file with Atoms APIs.
You can check the content of an ada file by using the Metadata Browser.
In this section, we explore the tools used for handling digital assets:
The folder structure
For each export, the exporter will generate the following folder structure and files:
the .ada file at the location specified by the user
a json folder containing the variation and scene jsons and all skeleton, animations and skeletal meshes.
an alembic folder containing the alembic files for meshes and curves
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