3.0.0b6 (AtomsUnreal)

Downloads: https://atoms.toolchefs.com/downloads/


This version of Atoms Unreal contains the following bug fixes and improvements.

Features and improvements:

  • Added Agents layout asset.

  • Added Agent target formation component/interface.

  • Navigation component: Added target actor and target sequence actor mode.

  • Navigation component: Added support to target formation actors.

  • Navigation component: Added loop sequence property.

  • Navigation component: Added checkTargetOnXYPlane property.

  • State Machine Asset: Added new blend space state node type.

  • StateMachineXPU: Added support to blend space state node.

  • Mass motion component: Added support to locomotion and anim XPU.

  • Improved agent avoidance.

Bug Fixes:

  • AddAgentToSkeletalAttachmentInstance not working when called with dynamic agents or called in blueprint.

  • AgentGroupActor: EnableSimulation property not working inside the sequencers.

  • Navigation Component: doesn’t initialize navigation system data if it doesn’t exist.

  • Agent avoidance: dynamic obstacles not working when adding actors directly to the property instead of calling the AddObstacle method.

  • Navigation component: fixed set weight method when used with the sequencer.

  • Fixed atoms license error when building a project.

  • Fixed UAtomsAgentTYpeCOmponent::AddAgentToSkeletalMeshInstanced when passing an invalid skeletal mesh.

  • Fixed motion blur pass.

  • Fixed Reallusion/Mixamo Agent type builder command.

  • FIxed max number of agents while playing a level using the PLE license.

  • Agent Avoidance: fixed obstacle and wall avoidance with multi floors nav meshes.

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