Random Sequence
Runs the child nodes from highest to lowest priority (top to bottom). Returns Success if all child nodes return Success while returns Failure if any of child nodes return Failure. It will shuffle its child nodes on each reset and execute them in the new order.
Success:Â When all children finish in Success
Failure:Â When any child returns Failure
Running:Â When the current child is Running
Attributes
Attributes | Type | Description |
---|---|---|
lockAgent | bool | If on, ensures no data on the agent is written simultaneously by nodes that have this option active. |
seed | int | The random generator seed |
useAnimatedSeed | bool | Use the simulation to offset the random generator seed |
useAgentIdAsSeed | bool | Use the agent id to offset the random generator seed |
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